Much of my experience in multimedia emerges from the editing side of the process. Below are a few samples with a brief sentence or two of explanation.
COLUMBIA FAITH & VALUES
Columbia Faith & Values: This hyperlocal religion news website’s mission was to promote interfaith religious understanding and dialogue through accurate and thoughtful reporting (it closed in 2016). The site also uses memes and lists (much like Buzzfeed but with a more intellectual bent) to create conversation both on the site and on social media. I’m currently serving as the editor of the site and encourage the use of video, audio, photography as well as classic news writing in news. A multimedia sample on partner website KBIA:
This website serves as primer to a series of religious topics for journalists who may cover religion regularly or an ancillary topic on their beat. There are reporting guides on entire religious traditions (e.g. Islam, Judaism) as well as topical guides (e.g. religion and sports, women in the church). In every case, this website provides links to experts, studies, explanatory information and the like. I served as the database editor for the Religion Newswriters Association in 2013 and managed a team of journalism students who researched and entered information to make it user-friendly and searchable. This project was made possible through a grant from the Lily Endowment. Below is a sample of two reporting guides I created:
WASHINGTON JOURNALISM CENTER
This blog was created to be a resource for the journalism students of the Washington Journalism Center. As the Program Coordinator for WJC, I managed the website as students contributed various kinds of content. For events like the Inauguration of President Barack Obama, I aggregated the content from several students to share their stories. I also managed the website transition from a Typepad account to WordPress. Below is a sample aggregated story and a sample videos, both of which I edited using student-created content.
Journalism Writing Samples
Below are three freelance pieces I contributed. Click on the picture to be taken to the full story. For additional, journalistic work please see my blog at The Huffington Post.
Huffington Post, 3/13/2012
In video games stories, violence is motivated by greed, family, survival and yes, religion.
In the fictional world of Mass Effect 2, the assassin strikes with both grace and extraordinary violence. He takes out the two guards and then kills his target. When she’s dead he leans over her body, crosses her arms and begins to pray.
The classic scene illustrates the deep, spiritual element of the assassin Thane and also shows extraordinary violence.
Shepherd: “Can we talk? I came a long way to talk to you.”
Thane: “One moment. Prayers for the wicked must not be forsaken.”
Shepherd: “Why? Do you really think she deserves it?”
Thane: “Not for her. For me.”
Read more here.
Kill Screen Magazine, 6/19/2014
[...] In Infamous: Second Son, the majority of players chose to play as the hero, according to Parnaz Tarini, of DKC Communications—a promotional firm for the game. Similarly, at PAX East last year, Bioware reported that 65 percent of Mass Effect 3 players chose to play as the “paragon” when given the option to play as “paragon” or “renegade.” In both cases, this information was drawn from trophy data among players. Yet this trend has also been noted in academic research.
In an online survey of Mass Effect players, researchers found that the importance of a person’s moral foundation predicted the kinds of ethical choices they would make. Andy Boyan, assistant professor of communication studies at Albion College in Michigan, reported these findings during a meeting of the game studies division during last week’s International Communication Association meeting in Seattle. Boyan said that his survey participants supported what Bioware shared—the majority of people played as a “paragon”—but in addition, a person’s experience and beliefs about harm, purity, and fairness predicted how they played the game.
In other words, people played Mass Effect as if they were Commander Shepherd, Boyan argued. Their beliefs, attitudes, and behaviors in the real world transferred into the game world.
Read more here.
The Huffington Post, 7/9/14
War games tend to be a pretty repetitive genre in terms of story. This is not a problem if you like playing World War II, futuristic fantasy that seems quite a bit like World War II or more World War II. But if you like playing much else, you might find yourself stretching.
“The Second World War is one of the most popular gaming worlds, because I think it is more ethically acceptable to re-fight the Second World War which we, particularly in the western world and English speaking countries, feel was a good war in the sense of our mythic understanding of the war — because it was fought against the evils of tyranny and fascism,” said Stephen Webley, who runs the Military and Civil Simulation Technology Research & Enterprise Institute (MINISTRY) at Staffordshire University.
[...] It is into this World War II driven genre that Heroes and Generals presents itself. Heroes and Generals is free-to-play World War I game in which players play on both the individual soldier level in the method of a first-person shooter or on the generals level as a strategy game. The game is in open beta now free to play, according to Sarah Gordon, speaking on behalf of Heroes and Generals with Square-Enix Europe.
Read more here.