In the News

Below is a sample of where I have been quoted in the press:

The Impact of Mobile Games on the Gaming Industry Digital Turbine, 2017

Greg Perreault, Assistant Professor of Multimedia Journalism at Appalachian State University, has more insight into the massive popularity of mobile games:

 

“Video games..help us get lost solving seemingly unsolvable problems. We live in a society with increasingly complex problems that don’t always seem to have a solution — our ability to figure out a level of Angry Birds gives us hope about even the most hopeless problems. This is perhaps the greatest mainstream appeal.”

These Evangelical Twins Want to Make a Bible Video Game That Doesn’t Suck VICE, 2014

Perreault said that the fear of the Bible in games is historically rooted. “Back in the 90s, when Nintendo ruled the roost and were in two-thirds of households, they had a very, very stern censorship policy for what would appear in American games. In particular, there were no depictions of gore, sex, or religion,” he said. “In many cases this meant that in translations things were taken out.”

Research: Games Media Criticism of Violent Video Games Decreased as Technology Improved GamePolitics, 2014

“As more and more parents and outside sources criticize violent games, gamers and gaming journalists point to the rating system and say that parents should not allow their kids to play violent games with explicit ratings,” Perreault said. “Ultimately, the trend in violent games is a reflection of what interests our society. Similar trends can be found in the increased number of ‘R’ rated movies as well as the popularity of gangster rap and other violent music. Video games are just another way our culture is expressing itself.”

Criticism of violent video games has decreased as technology has improved, gamers age Science Daily, 2014

“As technology improved and the animations became more and more life-like, game creators had increased capability to design more graphic violence, including blood and gore,” Perreault said. “Despite this increasing amount of violence, journalists seemed to be less and less bothered by the blood and guts. This is important to note because journalism often mirrors the culture of the audience it serves. As technology improved, the entire gaming community became more and more comfortable with the levels of violence that were simultaneously increasing in video games. In a sense, the gaming community grew up. They aged from children using video games as toys to adolescents and adults using them as recreational devices. It appears that journalists reflected this trend in their writing.”

Video games depict religion as violent, problematized, MU study shows Science Daily, 2012

“It doesn’t appear that game developers are trying to purposefully bash organized religion in these games,” Perreault said. “I believe they are only using religion to create stimulating plot points in their story lines. If you look at video games across the board, most of them involve violence in some fashion because violence is conflict and conflict is exciting. Religion appears to get tied in with violence because that makes for a compelling narrative.”

Kirby: Gaming your way to greater good Salt Lake City Tribune, 2012.

“It doesn’t appear that game developers are trying to purposefully bash organized religion in these games,” Perreault said. “If you look at video games across the board, most of them involve violence in some fashion because violence is conflict and conflict is exciting.”

Study: Video games have violent view of religion Yahoo! Games, 2012.

“What surprised me is that I expected to see organized religion portrayed poorly, but it was just as violent as spiritualized religion,” said Perreault. “So many games have an absolute evil force and an absolute good force that embraces violence to do good.”

Dans le jeu vidéo, violence et religion se conjuguent Le Monde, 2012

Selon Greg Perreault, “leur but n’est pas de présenter la religion comme une source de violence, mais plutôt de traiter un thème susceptible de stimuler le joueur. Comme les jeux vidéos plaisent surtout pour leur violence, la plupart des jeux en sont imprégnés, qu’ils traitent de religion ou non”.

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